I’m Getting Away With Something
I’m a thief in the clockwork of the game. Audio glitches and bizarre story choices patrol the corridors of code, ready to dispatch anyone attempting to immerse themselves in the world. A confusing movement system stands at the ready, crossbow in hand, looking for an unfortunate player to shoot while they’re trying in vain to vault a crate. And in among them I slip and slink, having fun despite their every attempt.